![]() ![]() See this page for more infoĬommunity Teamspeak Server ksp.nabaal. Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. Some other interesting options when creating your save are also available like planetary occlusion and such.Please remain kind and civil at all times You can only see what's "below" the craft on the planet, several different "modes" are available, like biome scanning, or anomaly detection. Here are some question I have about this mods1- If i want to place 3 satellites in a geosynchrounous that can reach each planet/moon do I need to put one Dish for every planet/moon or is it better to place 3 on kerbin then 3 on the mun then 3 on minmus, 3 on duna u get the point 2- If i want to. There is a viewer window you bring up (right click the core part), and you can set the max degree of display and such dependant on the core used. They don't need to be "pointed" at anything. (I turned them off in my newest career game and I'm building my own ground relays, and flying them out by plane.) However you can start your career game with those turned off so your only beginning signal source is the KSC. Yes, by default Kerbin has a number of ground stations that make communication out to about Duna a non issue. Plasma blackout while re-entering an atmo can also be turned on. They won't be a "loss" automatically but will not respond until signal is restored, which could obviously result in loss. Yes, if you choose that option when creating your save. I'll try my best to answer your questions, but I'm still sorting it out myself. I hope there's any of you willing to provide me some clarification. With KerbNet / vanilla KSP, do I need to scan / map an entire celectial body over the course of days / months, or is scanning done with a mere click in the correct polar orbit? Using KerbNet, do I control every single antenna on my craft to point and communicate with either a body or a craft within sight, or is every antenna just another shade of omnidirectional inconsistency to reallife solutions as it was in KSP beta? With KerbNet, can I (as in 'mandatory') build an ingenious (working) communications network around Kerbin and other planets for all future missions to assist in communication, telemetry, science relaying, etc. Will KerbNet / vanilla KSP incorporate a signal delay that needs special attending and a flight computer once distances increase? Will KerbNet / vanilla KSP make it mandatory for me to establish connections with unmanned crafts to allow control once they leave the launching platform? If unsuccesfull, the craft considered a loss? off, including steam, but nothing seems to clarify these: But looking at wiki ( ), they talk about scan / mapping technologies, and no word on how science, comms and unmanned control is established within KerbNet. Given all current mods out there changing relay/direct mode to probes on KerbNet installs / KerbNet controllers and science relay options for KerbNet users, I was thinking KerbNet handles radio transmissions, also looking at the DSN options and uservids on YT. However, I am aware KerbNet is a feature implemented by Squad, but up until this day, I don't understand a single bit of it, where I'm currently reinstalling for KSP 1.3 and need to make a choise between the two. In these last years I have always played KSP using the mod RemoteTECH (and SCANsat) and got very accustomed to them and their challenging, realistic mechanics. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |