![]() ![]() A 40% vulnerability was applied to the target and the ticks did 14,000 damage. When this video was recorded, Corrosion damage was capped at 10,000 damage per tick. You can see in this video that the effect 'vulnerabilities' have on Corrosion is that it calculates the Corrosion damage, then increases it by the vulnerability. Corrosion provides damage ticks equal to 15% of the damage done when a player lands a critical hit. The reason for varying debilitating shots is due to its effect on Corrosion damage. All loadouts will use Deadly Blade in the tactical slot for 'Corrosion'. The Hero loadouts to be reviewed are listed below. Debilitating Shots will be applied in different amounts (0%, 15%, 27%, 45%).Conditional Effects (like snare, afflicted) will have 100% up time (thus condition always met).The target will be a physical husk (so the energy typing is irrelevant).It should also be fairly obvious that if you gave an both Elegant Scythe and Reaper Scythe the same perks (and one of those is an elemental perk) the Reaper Scythe is always going to win (on account of the extra energy typing). It should be fairly obvious that a scythe that has 'energy+element' is going to out perform scythes that are 'energy only'. The Neon Scythe cannot have an elemental typing whilst the Reaper Scythe can. If we were attacking an elemental husk, the Reaper Scythe would be far superior due to that passive energy typing (and the bonus damage this brings). The Elegant Scythe has ~ 17% more impact, and -5% critical hit chance, is physical only.The Reaper Scythe has +1 'base damage' and +5% critical hit chance, has passive energy type.Since 'Attack Speed' is derived from the UI via DPS/Damage=Attack Speed there is some slight variation (UI generally only shows a rounded value to the first decimal place when in fact values are tracked at a more granular level than that) in those values but for all intents and purposes they are the same. You can see that the Elegant Scythe and Reaper Scythe are essentially the same weapon. The legendary versions are listed below Values Your weapon takes 45% less durability damage while affected by War Cry.Harvester is (currently) the only scythe hero available in the game. Melee critical hits do increased impact and add 1.5 seconds of stun when the enemy is interrupted. Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back. Steals 5 energy every 4 melee strikes against an enemy. ![]() ![]() Melee kills increases movement speed by 30% for 3 seconds. Shadow Stance increases edged weapon damage during Shadow Stance by an additional 70%.Īssassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. Scythes deal 48% increased damage to slowed or snared targets. Increases damage of swords, axes, and scythes by 24%.Įvery 4th hit with a melee weapon restores 24 base health. ![]() See the Hero Loadout blog for details.Ĭritical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%.Ĭritical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. Some content on this page may contain information about subclasses, perks, or heroes that no longer exist or have been significantly altered. This page may contain information affected by the Hero Loadout update. ![]()
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